In preparation for Tenchikyo, Yamato conducts a half-day simulation in order to get a grasp on the fighting skills and jutsu of Team Kakashi. Sai abandons Naruto to conclude the simulated mission successfully.
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dynamical simulation of a morphing UAV flying under closed-loop automatic control. It is flying a cruise, descent, cruise, climb, and cruise flight profile which is pre-specified. The optimal shape changes are not pre-programmed or scheduled. Instead the UAV learns the optimal shape changes and ...
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Another muzzle flash simulation made with 3dsMax , FumeFX, PFlow Box2, Afterburn, and Rayfire. The entire project will contain about 9 shots involving this mech character. For more on the project visit: www.edstudios.ca
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A (very) simple test of LightWave 9.6 FiberFX. The hair simulation was done with SoftFX. Each frame (640x480) took 30~45 secs to render (Core2Duo Quad@2.4) Um teste (muito) simples de FiberFX do LightWave 9.6. A simulação de cabelo foi feita com SoftFX. Cada frame (640x480) levou de 30~45 segs pr...
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A video of a preliminary simulation model of Emory University Hospital Midtown’s Emergency Department created for the Georgia Institute of Technology's Industrial and Systems Engineering Senior Design Project. Primary Modeler: Joon Lee Secondary Modelers: Daniele Bryson Soundarya Kedarnath Darren...
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Blender fluid simulation test. I did want to flood my apartment, but because i wasn’t sure the quality blender can do, i didn't bother to model furniture and other objects. Just simple walls and fluid. ... Blender 3D fluid simulation flood drown sink apartment render water
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Recently the Washington State Department of Transportation released a simulation of what would happen to Seattle’s Alaskan Way Viaduct in the event of a 7.0
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Video de un modelo basado en una MAURER SÖEHNE/XCAR COASTER. Una velocidad de 88 Km/h, 5 Inversiones, casi 800 Metros de recorrido... Espero que os guste y no dudeis en visitar www.nolimitsprojects.es ... gominolo2007 nolimits rollercoaster proyects simulation maurer soehne sohne xcar coaster pa...
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on the pixel shader. With some optimizations or better hardware, i could go up to 4 or 16 million particles. That’s just insane!! ;) Next up is computer-vision on the GPU combined with physics, so the particles will react to what the webcam sees. (ie. a GPU version of my Interactive Logo app) oh...
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