in this tutorial we go over how to model a basic pawn using splines and how to add a simple materiel and realistic lighting to it. Please check out some more of 2D +1’s video tutorials, thank you...
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Here is a 45 minute session of me doing some 3d sketching. Here is how I go about modeling a neat sci fi pistol type weapon I saw in a comic book. It has a triangle count of around 1000. Author: st3ady
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A low poly model. Polycount (in tris) is about 1350. I still need to do some sculpting work and whatever. Tools: Blender 2.49a ... Blender low poly model human lowpoly polycount sculpt man character
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The character i did for my Final Project in Sheffield Hallam University for the course MA in Animation for Computer Games. The Polycount of the character is around 8.000 polys. Links to my websites: ibizanhound.deviantart.com athanasiosbompotas.daportfolio.com ... Alien biped turntable 3d ibizan ...
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for Computer Games. The programs I used for this project were 3ds Max 2008, Photoshop CS3 and ZBrush 3.1. The Polycount of the character is around 5.800 polys and this video is a realtime screen capture straight from inside 3ds max’s viewport. Links to my websites: ibizanhound.deviantart.com ath...
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A short animation that was featured in my Game Design Project that I did in Sheffield Hallam University for the course MA in Animation for Computer Games. Modeled and animated in 3ds Max 2008. Links to my websites: ibizanhound.deviantart.com athanasiosbompotas.daportfolio.com ... bunny king demo ...
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3D model of creature for games: Slag 1507 tris Block of ice 490tris Line 202 tris Stake 84tris ... Slag max3d polycount "gameartisant cg3d.pl" Pussik "ROSE Online" "Arua ROSE" "Rush on seven episodes" tiggersoft
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The character i did for my Video Game Assets Creation project in Sheffield Hallam University for the course MA in Animation for Computer Games. I was influenced by the ancient Mayan and Egyptian civilizations and their deities. The programs I used for this project were 3ds Max 2008, Photoshop CS...
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This is one of the three character i did for my Final Project in Sheffield Hallam University for the course MA in Animation for Computer Games. The programs I used for this project were 3ds Max 2008, Photoshop CS3 and ZBrush 3.1. The Polycount of the character is around 8.000 polys and this vide...
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to show the neat surface brush cursor I added, and some slightly buggy detail reduction. The app will automatically reduce triangle count in flat areas, as you can see in the end of the video. I use a smoothing tool to flatten the bumps. It looks like the surface is swimming around a lot, but ac...
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