With the departure of Gen. O’Neill, Stargate Command enters a new era. That said, the new commanding officer, Gen. Landry, and SG-1's new leader, Lt. Col. Mitchell, barely have time to settle in before the sudden return of the beautiful thief Vala.
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Teal’c, having finally been cleared to live off-base, settles in to his new neighborhood. His neighbors love him. He's quiet, and he has become a sort of protector of his community, having most recently defended a driver against three bullies.
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Having had the knowledge of the Ancients downloaded into his head a second time, Col. Jack O’Neill successfully modified a Goa'uld cargo ship to fly faster than any known vessel.
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Dr. Daniel Jackson is in a farmhouse on another planet, recovering from serious wounds. Attending him is Leda. Three months earlier, SG-1 had visited this planet in the hopes of making new contact.
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With the Atlantis team unheard from since they left, a mission has been greenlighted to take the starship Prometheus to the Pegasus galaxy. Dr. Daniel Jackson wants in. Gen. O’Neill says no; Daniel is too valuable to risk.
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The stargate is gone! It vanished from Stargate Command right under the noses of the personnel on duty. Impossible? Not with Asgard beaming technology. Yet why would Earth’s alien allies do that?
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Lord Ba’al has brought the other Goa'uld system lords to the brink of surrender. Now he faces a threat even he cannot hope to survive: the Replicators. The machine species has been overpowering his ships throughout the galaxy.
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Teal’C's body has been saved from death on Apophis' ship, but his mind is still loyal to his Goa'uld lord. Jaffa Master Bra'tac arrives at SGC to assist SG-1 in "de-programming" Teal'C.
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