For this project, I implemented three interpolation methods using quaternions. The three methods are Slerp( Spherical Linear Interpolation), Squad (Cubic Interpolation), and Lerp (Linear Interpolation). I am using OpenGL to render the scene.
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This is a game I've started in XNA with a very simple premise. Things come into the screen and you have make the object go to the left or the right. I'm using a combination of "lerps" and custom collision rectangles to make the circles and bar in the center interact. As you can see, there are ...
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Now I’ve got the graphics engine ported over to GL, I can ditch the current tile based approach, and replace it with a more freeform level layout, which should improve things somewhat!]]>
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