Mark and Cody’s futuristic book product must be designed for both teen boys and girls. Bubble device prototype is perfected. Mingwei’s Eastern-philosophy based idea is in development trouble.
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Mingwei, Sheldon, Mark and Cody, Mary and Lisa begin the journey. Engineers employ CAD files for Sheldon’s lamp and struggle with Mingwei’s fitness idea. Brother’s product must appeal to pre-teens. Prototypes are dog-tested for Mary and Lisa’s idea.
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Work on the cord storage, alarm clock, skateboard and leveler invention begins. Design on cord storage idea is debated, as well as the clock’s end user. Is the skateboard idea fun or too unsafe for users? Will the picture hanger trump its competitors?
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Sheldon’s bubble fountain gets a name, but is it retail ready? Mary and Lisa meet their dog-friendly idea’s brand name. Brothers’ dream of an extreme book product evolves into a different kind of reality.
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First stages of ideation and development begin for Michael, Ted, Matt and James. Michael’s cat post is put to a focus group. Ted’s first-aid idea offers design challenges. Engineers rethink ping-pong for Matt’s game. James’ idea brings new challenges.
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In the season premiere follow-up, we are introduced to the second half of our new inventors and their inventions as they meet the product development team who will bring their ideas to life. Each inventor is as unique as their new product idea.
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Will, Aaron, Bill and Randy get a firsthand view of their ideas’ progress. Debate ensues over Skate Scepter’s electrical or gas power function. Alarm clock designs are reviewed, while the Cord X designs compete for aesthetics and functionality.
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In this season premiere, we are introduced to the first half of our new inventors and their inventions as they meet the product development team who will bring their ideas to life. Each is as different as their solutions and ideas for new products.
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Each group of four discovers the “happy ending” of their invention-turn-retail ready product. Season Two Everyday Edisons products to be found in stores, catalogues, infomercials or licensed to major consumer products companies.
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The Everyday Edisons realize the “happy ending” of their invention-turn-retail ready product. Season Two Everyday Edisons products to be found in stores, catalogues, infomercials or licensed to major consumer products companies.
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Michael, Ted, Matt and James visit the invention factory to see firsthand how their ideas are moving through the product development process and how the Everyday Edisons team is making them retail-ready through simple, user-friendly designs.
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