Nick Earl, General Manager of Electronic Arts Redwood Shores Studio, talks about how the General Manager’s job is to run one of EA's six studios, which are the places where they actually build the product. The GM administers and manages the portfolio of products at the site. Each product is then...
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Part three of Ken Smith’s series on how attitude effects sales. In this video, Ken discusses Earl Nightingales ground-breaking "The Strangest Secret" and how it's message of "We become what we think about," really works. ... Attitude "Strangest Secret" Assurity Positive Sales "Earl Nightingale"
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Promo CD 2413 Uptown/MCA Records. Prod. by The Hitmakers for Maynes Ent. Executive Prod. Andre Harrell, Rich for Rich Ent. & James Earl Jones. Rap by The MOB (Minors Out On Bail). ... Nesto Velasquez Personality Remix MOB Mix The Hitmakers Andre Harrell Rich James Earl Jones Uptown MCA Records 9...
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Earl and Kim respond to the question: How has the competition from Grand Theft Auto influenced EA? Vice City is brilliant in its open world design, says Earl, you can go in any direction and interact with the environment. Grand Theft Auto was a little bit of a wake up call for EA suggesting that...
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Earl discusses the several challenges and mitigation strategies used when marketing to a variety of Asian countries. EA’s strategy to overcome the IP protection problems is to take games online. He also discusses the need for different technology requirements to market in countries like South Kor...
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Earl and Kim respond to the question: How do you manage the business imperatives versus the creative imperatives when developing a game? The decision makers at EA are people who really understand the creative side and have generally worked on the production side as well, says Earl, and are there...
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Earl and Kim respond to the question: How do you increase innovation when a lot of the game development relies on established brands and sequels? A lot of efforts are going onto create new intellectual property, says Earl. Though risky, the new products will ultimately be the core component of t...
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The PC market has not been growing as much as was hoped, says Earl. Creating games that can be played against other players from a TV set is an important goal, but the commercial side about how to make money is still under development.
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