The third generation of Review technology represents a major leap forward in viewport display, helping take the guesswork out of final renders. It offers support for ambient occlusion, High Dynamic Range Image (HDRI)-based lighting, soft shadows, hardware anti-aliasing, interactive exposure cont...
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The new Graphite modeling tools represent a modern approach to 3D modeling—over 100 tools for freeform sculpting, texture painting, and advanced polygonal modeling, unified in an innovative user interface. Now artists can experience extreme creativity with this extensive new toolset. www.autodes...
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The third generation of Review technology represents a major leap forward in viewport display, helping take the guesswork out of final renders. It offers support for ambient occlusion, High Dynamic Range Image (HDRI)-based lighting, soft shadows, hardware anti-aliasing, interactive exposure cont...
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Architects familiar with Revit will appreciate the addition of global quality knobs to the 3ds Max Design mental ray toolset. This new feature can be used to quickly dial up or down quality settings for shadows, glossy refractions and reflections along with image anti-aliasing and indirect illum...
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The new Material Explorer simplifies the way artists interact with objects and materials. Navigate all rendering-related assets in the scene, perform operations on multiple objects, or inspect individual materials. The Material Explorer also lets you replace materials—making iterations much easi...
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Simulate the lighting in your designs with confidence—Exposure lighting analysis technology has been validated by the National Research Council Canada (NRC), Canadas leading organization for scientific research and development, and the same organization that has conducted validation studies on R...
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Gamma correction has been improved to correctly handle images and textures for a physically-accurate rendering workflow where color consistency is critical. Gamma settings now load correctly with files and propagate correctly on network rendering solutions. http://www.autodesk.com/3dsmax...
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Artists can now quickly dial up or down overall quality settings for shadows, glossy refractions or glossy reflections with global quality knobs along with image anti-aliasing and indirect illumination quality. http://www.autodesk.com/3dsmax
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A new 3ds Max Design Multi-Map Shader for mental ray lets users purposely assign specific color variations to a set of objects that otherwise share the same material. It can also be used to quickly randomize or assign colors to multiple objects/maps based on object IDs or Material IDs. This new c...
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