Take a closer look at the combat and assassination techniques used in 'Assassin’s Creed II' as Morgan Webb talks to Creative Director Patrice Desilets in this preview.
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Zak McClendon, lead designer at 2K Marin on BioShock 2, talks to us about Rapture, the legacy of BioShock, your character’s missing Little Sister, and the game's new villain, Dr. Sophia Lamb.
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Morgan Webb talks to Creative Director Patrice Desilets about the changes made to the gameplay mechanics in 'Assassin’s Creed II', the sequel to 'Assassin's Creed'. Find out what changed, what's been improved and what stayed the same.
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Explore the Survival and Scavenge modes of the upcoming game 'Left 4 Dead 2' in this preview as Abbie Heppe talks to Kerry Davis from Valve about new infected and multiplayer game mechanics.
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Adam Sessler explores what the current generation of consoles still has to offer and gives the top 5 reasons we don’t need a new batch of consoles quite yet.
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We review BioWare’s highly anticipated RPG 'Dragon Age: Origins' for the PC. Will this 80 hour game deliver 80 hours of fun? Find out in this X-Play review.
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Kristin Adams gives you tips and tricks for 'WWE SmackDown vs Raw 2010' including tag team strategies, aerial strategies and help with signature and finishing moves in this edition of cheat.
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Abbie Heppe travels to Valve and talks to Level Designer Dario Casali about 'Left 4 Dead 2', the game’s mechanics, expanded levels and non-linear design.
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Morgan Webb travels to Venice, Italy for a look at the city, its history, architecture and to explore what makes it the perfect setting for 'Assassin’s Creed II'. Hear how landmarks figure into the game from Historian Cristina Ferrero.
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