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nVidia Compute-Shader Ocean Technology Demo
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Description:
The demo shows a real-time simulated ocean under twilight lighting condition. To obtain good looking wave crests, a rather large height field has to be employed. With Microsoft’s newly...
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Description:
The demo shows a real-time simulated ocean under twilight lighting condition. To obtain good looking wave crests, a rather large height field has to be employed. With Microsoft’s newly introduced DirectX Compute Shader we can efficiently perform FFT on GPU, thus greatly improve the performance and image quality. The water surface is mainly modeled after Jerry Tessendorf's statistic method...
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Date:
Sat, 04 Apr 2009
Tags:
compute shader
,
DirectX Compute
,
Technology Demo
,
nVidia
,
DirectX 11
,
Ocean
,
Direct3D 11
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